Classes

AApexDestructibleActor

AActor > UObject

Member Type Offset Share
LightEnvironment UDynamicLightEnvironmentComponent* 0x280
bFractureMaterialOverride : 1 uint32_t 0x288
bPlaySingleFractureMaterialEffect : 1 uint32_t 0x288
FractureMaterials TArray<UFractureMaterial*> 0x28c
StaticDestructibleComponent UApexStaticDestructibleComponent* 0x29c
LOD int32_t 0x2a4
VisibilityFactors TArray<char> 0x2a8
FractureSounds TArray<USoundCue*> 0x2b8
FractureParticleEffects TArray<UParticleSystem*> 0x2c8