Classes

AController

AActor > UObject

Member Type Offset Share
VfTable_IInterface_NavigationHandle FPointer 0x280
Pawn APawn* 0x288
PlayerReplicationInfo APlayerReplicationInfo* 0x290
PlayerNum int32_t 0x298
NextController AController* 0x29c
bPreparingMove : 1 uint32_t 0x2a4
bUsingPathLanes : 1 uint32_t 0x2a4
bSeeFriendly : 1 uint32_t 0x2a4
bPreciseDestination : 1 uint32_t 0x2a4
bEarlyOutOfSighTestsForSameType : 1 uint32_t 0x2a4
bNotifyFallingHitWall : 1 uint32_t 0x2a4
bSkipExtraLOSChecks : 1 uint32_t 0x2a4
bLOSflag : 1 uint32_t 0x2a4
bForceStrafe : 1 uint32_t 0x2a4
bAdjusting : 1 uint32_t 0x2a4
bSlowerZAcquire : 1 uint32_t 0x2a4
bCanDoSpecial : 1 uint32_t 0x2a4
bGodMode : 1 uint32_t 0x2a4
bSoaking : 1 uint32_t 0x2a4
bIsPlayer : 1 uint32_t 0x2a4
bNotifyPostLanded : 1 uint32_t 0x2a4
bNotifyApex : 1 uint32_t 0x2a4
bOverrideSearchStart : 1 uint32_t 0x2a4
bAdvancedTactics : 1 uint32_t 0x2a4
bFire char 0x2a8
bAltFire char 0x2a9
m_eCurrentStunType EStunType 0x2aa
MinHitWall float 0x2ac
NavigationHandleClass UNavigationHandle* 0x2b0
NavigationHandle UNavigationHandle* 0x2b8
OverrideSearchStart FVector 0x2c0
MoveTimer float 0x2cc
MoveTarget AActor* 0x2d0
DestinationPosition FBasedPosition 0x2d8
FocalPosition FBasedPosition 0x310
Focus AActor* 0x348
GoalList[0x4] AActor* 0x350
AdjustPosition FBasedPosition 0x370
StartSpot ANavigationPoint* 0x3a8
RouteCache TArray<ANavigationPoint*> 0x3b0
CurrentPath UReachSpec* 0x3c0
NextRoutePath UReachSpec* 0x3c8
CurrentPathDir FVector 0x3d0
RouteGoal AActor* 0x3dc
RouteDist float 0x3e4
LastRouteFind float 0x3e8
PendingMover AInterpActor* 0x3ec
FailedMoveTarget AActor* 0x3f4
MoveFailureCount int32_t 0x3fc
GroundPitchTime float 0x400
ShotTarget APawn* 0x404
LastFailedReach AActor* 0x40c
FailedReachTime float 0x414
FailedReachLocation FVector 0x418
SightCounter float 0x424
SightCounterInterval float 0x428
InUseNodeCostMultiplier float 0x42c
HighJumpNodeCostModifier int32_t 0x430
MaxMoveTowardPawnTargetTime float 0x434
Enemy APawn* 0x438
VisiblePortals TArray<FVisiblePortalInfo> 0x440
LaneOffset float 0x450
OldBasedRotation FRotator 0x454
NavMeshPath_SearchExtent_Modifier FVector 0x460
NavMeshPath_SearchHierachicalMinDistance float 0x46c