VfTable_IInterface_NavigationHandle |
FPointer |
0x280 |
|
Pawn |
APawn* |
0x288 |
|
PlayerReplicationInfo |
APlayerReplicationInfo* |
0x290 |
|
PlayerNum |
int32_t |
0x298 |
|
NextController |
AController* |
0x29c |
|
bPreparingMove : 1 |
uint32_t |
0x2a4 |
|
bUsingPathLanes : 1 |
uint32_t |
0x2a4 |
|
bSeeFriendly : 1 |
uint32_t |
0x2a4 |
|
bPreciseDestination : 1 |
uint32_t |
0x2a4 |
|
bEarlyOutOfSighTestsForSameType : 1 |
uint32_t |
0x2a4 |
|
bNotifyFallingHitWall : 1 |
uint32_t |
0x2a4 |
|
bSkipExtraLOSChecks : 1 |
uint32_t |
0x2a4 |
|
bLOSflag : 1 |
uint32_t |
0x2a4 |
|
bForceStrafe : 1 |
uint32_t |
0x2a4 |
|
bAdjusting : 1 |
uint32_t |
0x2a4 |
|
bSlowerZAcquire : 1 |
uint32_t |
0x2a4 |
|
bCanDoSpecial : 1 |
uint32_t |
0x2a4 |
|
bGodMode : 1 |
uint32_t |
0x2a4 |
|
bSoaking : 1 |
uint32_t |
0x2a4 |
|
bIsPlayer : 1 |
uint32_t |
0x2a4 |
|
bNotifyPostLanded : 1 |
uint32_t |
0x2a4 |
|
bNotifyApex : 1 |
uint32_t |
0x2a4 |
|
bOverrideSearchStart : 1 |
uint32_t |
0x2a4 |
|
bAdvancedTactics : 1 |
uint32_t |
0x2a4 |
|
bFire |
char |
0x2a8 |
|
bAltFire |
char |
0x2a9 |
|
m_eCurrentStunType |
EStunType |
0x2aa |
|
MinHitWall |
float |
0x2ac |
|
NavigationHandleClass |
UNavigationHandle* |
0x2b0 |
|
NavigationHandle |
UNavigationHandle* |
0x2b8 |
|
OverrideSearchStart |
FVector |
0x2c0 |
|
MoveTimer |
float |
0x2cc |
|
MoveTarget |
AActor* |
0x2d0 |
|
DestinationPosition |
FBasedPosition |
0x2d8 |
|
FocalPosition |
FBasedPosition |
0x310 |
|
Focus |
AActor* |
0x348 |
|
GoalList[0x4] |
AActor* |
0x350 |
|
AdjustPosition |
FBasedPosition |
0x370 |
|
StartSpot |
ANavigationPoint* |
0x3a8 |
|
RouteCache |
TArray<ANavigationPoint*> |
0x3b0 |
|
CurrentPath |
UReachSpec* |
0x3c0 |
|
NextRoutePath |
UReachSpec* |
0x3c8 |
|
CurrentPathDir |
FVector |
0x3d0 |
|
RouteGoal |
AActor* |
0x3dc |
|
RouteDist |
float |
0x3e4 |
|
LastRouteFind |
float |
0x3e8 |
|
PendingMover |
AInterpActor* |
0x3ec |
|
FailedMoveTarget |
AActor* |
0x3f4 |
|
MoveFailureCount |
int32_t |
0x3fc |
|
GroundPitchTime |
float |
0x400 |
|
ShotTarget |
APawn* |
0x404 |
|
LastFailedReach |
AActor* |
0x40c |
|
FailedReachTime |
float |
0x414 |
|
FailedReachLocation |
FVector |
0x418 |
|
SightCounter |
float |
0x424 |
|
SightCounterInterval |
float |
0x428 |
|
InUseNodeCostMultiplier |
float |
0x42c |
|
HighJumpNodeCostModifier |
int32_t |
0x430 |
|
MaxMoveTowardPawnTargetTime |
float |
0x434 |
|
Enemy |
APawn* |
0x438 |
|
VisiblePortals |
TArray<FVisiblePortalInfo> |
0x440 |
|
LaneOffset |
float |
0x450 |
|
OldBasedRotation |
FRotator |
0x454 |
|
NavMeshPath_SearchExtent_Modifier |
FVector |
0x460 |
|
NavMeshPath_SearchHierachicalMinDistance |
float |
0x46c |
|