AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AFluidSurfaceActor { constexpr auto FluidComponent = 0x280; // UFluidSurfaceComponent* constexpr auto ProjectileEntryEffect = 0x288; // UParticleSystem* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AFluidSurfaceActor { public const UInt16 FluidComponent = 0x280; // UFluidSurfaceComponent* public const UInt16 ProjectileEntryEffect = 0x288; // UParticleSystem* } } }