Classes

AGameCrowdAgent

ACrowdAgentBase > AActor > UObject

Member Type Offset Share
VfTable_IInterface_RVO FPointer 0x288
MyGroup UGameCrowdGroup* 0x290
PreferredVelocity FVector 0x298
PendingVelocity FVector 0x2a4
CurrentDestination AGameCrowdDestination* 0x2b0
BehaviorDestination AGameCrowdDestination* 0x2b8
PreviousDestination AGameCrowdDestination* 0x2c0
InterpZTranslation float 0x2c8
Health int32_t 0x2cc
DeadBodyDuration float 0x2d0
LightEnvironment UDynamicLightEnvironmentComponent* 0x2d4
ConformTraceFrameCount int32_t 0x2dc
NearbyDynamics TArray<FNearbyDynamicItem> 0x2e0
bPaused : 1 uint32_t 0x2f0
bIsInSpawnPool : 1 uint32_t 0x2f0
bHasNotifiedSpawner : 1 uint32_t 0x2f0
bPreferVisibleDestinationOnSpawn : 1 uint32_t 0x2f0
bPotentialEncounter : 1 uint32_t 0x2f0
bWantsGroupIdle : 1 uint32_t 0x2f0
bIsPanicked : 1 uint32_t 0x2f0
bPreferVisibleDestination : 1 uint32_t 0x2f0
bSimulateThisTick : 1 uint32_t 0x2f0
bBadHitNormal : 1 uint32_t 0x2f0
bHitObstacle : 1 uint32_t 0x2f0
bAllowPitching : 1 uint32_t 0x2f0
bWantsSeePlayerNotification : 1 uint32_t 0x2f0
bUseNavMeshPathing : 1 uint32_t 0x2f0
bCheckForObstacles : 1 uint32_t 0x2f0
bUniformScale : 1 uint32_t 0x2f0
ConformType EConformType 0x2f4
ConformTraceDist float 0x2f8
ConformTraceInterval int32_t 0x2fc
CurrentConformTraceInterval int32_t 0x300
LastGroundZ float 0x304
AwareRadius float 0x308
AvoidOtherRadius float 0x30c
AvoidOtherSampleList TArray<FAvoidOtherSampleItem> 0x310
PENALTY_COEFF_ANGLETOGOAL float 0x320
PENALTY_COEFF_ANGLETOVEL float 0x324
PENALTY_COEFF_MAG float 0x328
MIN_PENALTY_THRESHOLD float 0x32c
LastProgressTime float 0x330
LastFallbackActiveTime float 0x334
MaxPathLaneValue float 0x338
CurrentPathLaneValue float 0x33c
ExtraPathCost int32_t 0x340
RotateToTargetSpeed float 0x344
MaxYawRate float 0x348
MeshMinScale3D FVector 0x34c
MeshMaxScale3D FVector 0x358
EyeZOffset float 0x364
ProximityLODDist float 0x368
VisibleProximityLODDist float 0x36c
LastKnownGoodPosition FVector 0x370
GroundOffset float 0x37c
IntermediatePoint FVector 0x380
SearchExtent FVector 0x38c
NavigationHandleClass UNavigationHandle* 0x398
NavigationHandle UNavigationHandle* 0x3a0
ObstacleCheckCount int32_t 0x3a8
WalkableFloorZ float 0x3ac
LastPathingAttempt float 0x3b0
LastUpdateTime float 0x3b4
NotVisibleLifeSpan float 0x3b8
MyArchetype AGameCrowdAgent* 0x3bc
MaxWalkingSpeed float 0x3c4
MaxRunningSpeed float 0x3c8
MaxSpeed float 0x3cc
RecentInteractions TArray<FRecentInteraction> 0x3d0
BeaconMaxDist float 0x3e0
BeaconOffset FVector 0x3e4
BeaconTexture UTexture2D* 0x3f0
BeaconColor FLinearColor 0x3f8
AmbientSoundCue USoundCue* 0x408
AmbientSoundComponent UAudioComponent* 0x410
CurrentBehavior UGameCrowdAgentBehavior* 0x418
CurrentBehaviorActivationTime float 0x420
EncounterAgentBehaviors TArray<FBehaviorEntry> 0x424
SeePlayerBehaviors TArray<FBehaviorEntry> 0x434
MaxSeePlayerDistSq float 0x444
SeePlayerInterval float 0x448
SpawnBehaviors TArray<FBehaviorEntry> 0x44c
UneasyBehaviors TArray<FBehaviorEntry> 0x45c
AlertBehaviors TArray<FBehaviorEntry> 0x46c
PanicBehaviors TArray<FBehaviorEntry> 0x47c
RandomBehaviors TArray<FBehaviorEntry> 0x48c
TakeDamageBehaviors TArray<FBehaviorEntry> 0x49c
RandomBehaviorInterval float 0x4ac
ForceUpdateTime float 0x4b0
ReachThreshold float 0x4b4
GroupWaitingBehaviors TArray<FBehaviorEntry> 0x4b8
DesiredGroupRadius float 0x4c8
DesiredGroupRadiusSq float 0x4cc
MaxLOSLifeDistanceSq float 0x4d0
MySpawner TScriptInterface<Class> 0x4d4
SpawnOffset FVector 0x4e4
InitialLastRenderTime float 0x4f0
DebugAgentColor FColor 0x4f4
DebugSpawnDest AGameCrowdDestination* 0x4f8