Classes

AGameCrowdAgentSkeletal

AGameCrowdAgent > ACrowdAgentBase > AActor > UObject

Member Type Offset Share
SkeletalMeshComponent USkeletalMeshComponent* 0x500
SpeedBlendNode UAnimNodeBlend* 0x508
FullBodySlot UAnimNodeSlot* 0x510
ActionSeqNode UAnimNodeSequence* 0x518
WalkSeqNode UAnimNodeSequence* 0x520
RunSeqNode UAnimNodeSequence* 0x528
AgentTree UAnimTree* 0x530
WalkAnimNames TArray<FName> 0x538
RunAnimNames TArray<FName> 0x548
IdleAnimNames TArray<FName> 0x558
DeathAnimNames TArray<FName> 0x568
SpeedBlendStart float 0x578
SpeedBlendEnd float 0x57c
AnimVelRate float 0x580
MaxSpeedBlendChangeSpeed float 0x584
MoveSyncGroupName FName 0x588
Attachments TArray<FGameCrowdAttachmentList> 0x590
MaxTargetAcquireTime float 0x5a0
bUseRootMotionVelocity : 1 uint32_t 0x5a4
bAllowSkeletonUpdateChangeBasedOnTickResult : 1 uint32_t 0x5a4
bTickWhenNotVisible : 1 uint32_t 0x5a4
bIsPlayingIdleAnimation : 1 uint32_t 0x5a4
bIsPlayingDeathAnimation : 1 uint32_t 0x5a4
bIsPlayingImportantAnimation : 1 uint32_t 0x5a4
bAnimateThisTick : 1 uint32_t 0x5a4
NotVisibleDisableTickTime float 0x5a8
MaxAnimationDistance float 0x5ac
MaxAnimationDistanceSq float 0x5b0