Classes

AGameCrowdDestination

AGameCrowdInteractionPoint > AActor > UObject

Member Type Offset Share
VfTable_IEditorLinkSelectionInterface FPointer 0x28c
bLineSpawner : 1 uint32_t 0x294
bHasNavigationMesh : 1 uint32_t 0x294
bKillWhenReached : 1 uint32_t 0x294
bIsBeyondSpawnDistance : 1 uint32_t 0x294
bCanSpawnHereNow : 1 uint32_t 0x294
bWillBeVisible : 1 uint32_t 0x294
bIsVisible : 1 uint32_t 0x294
bSoftPerimeter : 1 uint32_t 0x294
bSpawnAtEdge : 1 uint32_t 0x294
bAdjacentToVisibleNode : 1 uint32_t 0x294
bAllowVisibleSpawning : 1 uint32_t 0x294
bAllowCloudSpawning : 1 uint32_t 0x294
bAllowsSpawning : 1 uint32_t 0x294
bHasRestrictions : 1 uint32_t 0x294
bMustReachExactly : 1 uint32_t 0x294
bFleeDestination : 1 uint32_t 0x294
bSkipBehaviorIfPanicked : 1 uint32_t 0x294
bAvoidWhenPanicked : 1 uint32_t 0x294
bAllowAsPreviousDestination : 1 uint32_t 0x294
NextDestinations TArray<AGameCrowdDestination*> 0x298
QueueHead AGameCrowdDestinationQueuePoint* 0x2a8
Capacity int32_t 0x2b0
Frequency float 0x2b4
CustomerCount int32_t 0x2b8
SupportedAgentClasses TArray<AGameCrowdAgent*> 0x2bc
SupportedArchetypes TArray<UObject*> 0x2cc
RestrictedAgentClasses TArray<AGameCrowdAgent*> 0x2dc
RestrictedArchetypes TArray<UObject*> 0x2ec
ExactReachTolerance float 0x2fc
InteractionTag FName 0x300
InteractionDelay float 0x308
ReachedBehaviors TArray<FBehaviorEntry> 0x30c
AgentEnRoute AGameCrowdAgent* 0x31c
Priority float 0x324
LastSpawnTime float 0x328
MyPopMgr AGameCrowdPopulationManager* 0x32c