AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AGameCrowdInteractionPoint { constexpr auto bIsEnabled = 0x280; // uint32_t : 1 constexpr auto CylinderComponent = 0x284; // UCylinderComponent* } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AGameCrowdInteractionPoint { public const UInt16 bIsEnabled = 0x280; // uint32_t : 1 public const UInt16 CylinderComponent = 0x284; // UCylinderComponent* } } }