AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace AGameCrowdReplicationActor { constexpr auto Spawner = 0x280; // USeqAct_GameCrowdSpawner* constexpr auto bSpawningActive = 0x288; // uint32_t : 1 constexpr auto DestroyAllCount = 0x28c; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class AGameCrowdReplicationActor { public const UInt16 Spawner = 0x280; // USeqAct_GameCrowdSpawner* public const UInt16 bSpawningActive = 0x288; // uint32_t : 1 public const UInt16 DestroyAllCount = 0x28c; // int32_t } } }