Classes

AGameInfo

AInfo > AActor > UObject

Member Type Offset Share
bRestartLevel : 1 uint32_t 0x280
bHasArbitratedHandshakeBegun : 1 uint32_t 0x280
bPauseable : 1 uint32_t 0x280
bIsStandbyCheckingOn : 1 uint32_t 0x280
bIsStandbyCheckingEnabled : 1 uint32_t 0x280
bRequiresPushToTalk : 1 uint32_t 0x280
bHasNetworkError : 1 uint32_t 0x280
bUseSeamlessTravel : 1 uint32_t 0x280
bDoFearCostFallOff : 1 uint32_t 0x280
bFixedPlayerStart : 1 uint32_t 0x280
bHasEndGameHandshakeBegun : 1 uint32_t 0x280
bIsEndGameHandshakeComplete : 1 uint32_t 0x280
bNeedsEndGameHandshake : 1 uint32_t 0x280
bHasStandbyCheatTriggered : 1 uint32_t 0x280
bUsingArbitration : 1 uint32_t 0x280
bWaitingToStartMatch : 1 uint32_t 0x280
bTeamGame : 1 uint32_t 0x280
bGameEnded : 1 uint32_t 0x280
bKickLiveIdlers : 1 uint32_t 0x280
bDelayedStart : 1 uint32_t 0x280
bOverTime : 1 uint32_t 0x280
bChangeLevels : 1 uint32_t 0x280
bAlreadyChanged : 1 uint32_t 0x280
bAdminCanPause : 1 uint32_t 0x280
bGameRestarted : 1 uint32_t 0x280
bLevelChange : 1 uint32_t 0x280
CauseEventCommand FString 0x284
BugLocString FString 0x294
BugRotString FString 0x2a4
PendingArbitrationPCs TArray<APlayerController*> 0x2b4
ArbitrationPCs TArray<APlayerController*> 0x2c4
ArbitrationHandshakeTimeout float 0x2d4
GameDifficulty float 0x2d8
GoreLevel int32_t 0x2dc
GameSpeed float 0x2e0
DefaultPawnClass APawn* 0x2e4
HUDType AHUD* 0x2ec
SecondaryHUDType AHUD* 0x2f4
MaxSpectators int32_t 0x2fc
MaxSpectatorsAllowed int32_t 0x300
NumSpectators int32_t 0x304
MaxPlayers int32_t 0x308
MaxPlayersAllowed int32_t 0x30c
NumPlayers int32_t 0x310
NumBots int32_t 0x314
NumTravellingPlayers int32_t 0x318
CurrentID int32_t 0x31c
DefaultPlayerName FString 0x320
GameName FString 0x330
FearCostFallOff float 0x340
GoalScore int32_t 0x344
MaxLives int32_t 0x348
TimeLimit int32_t 0x34c
DeathMessageClass ULocalMessage* 0x350
GameMessageClass UGameMessage* 0x358
BaseMutator AMutator* 0x360
AccessControlClass AAccessControl* 0x368
AccessControl AAccessControl* 0x370
BroadcastHandlerClass ABroadcastHandler* 0x378
BroadcastHandler ABroadcastHandler* 0x380
AutoTestManagerClass AAutoTestManager* 0x388
MyAutoTestManager AAutoTestManager* 0x390
PlayerControllerClass APlayerController* 0x398
PlayerReplicationInfoClass APlayerReplicationInfo* 0x3a0
GameReplicationInfoClass AGameReplicationInfo* 0x3a8
GameReplicationInfo AGameReplicationInfo* 0x3b0
PopulationManager ACrowdPopulationManagerBase* 0x3b8
PopulationManagerClass ACrowdPopulationManagerBase* 0x3c0
MaxIdleTime float 0x3c8
MaxTimeMargin float 0x3cc
TimeMarginSlack float 0x3d0
MinTimeMargin float 0x3d4
InactivePRIArray TArray<APlayerReplicationInfo*> 0x3d8
Pausers TArray<DelegateProperty> 0x3e8
OnlineSub UOnlineSubsystem* 0x3f8
GameInterface TScriptInterface<Class> 0x400
OnlineStatsWriteClass UOnlineStatsWrite* 0x410
LeaderboardId int32_t 0x418
ArbitratedLeaderboardId int32_t 0x41c
CoverReplicatorBase ACoverReplicator* 0x420
OnlineGameSettingsClass UOnlineGameSettings* 0x428
ServerOptions FString 0x430
AdjustedNetSpeed int32_t 0x440
LastNetSpeedUpdateTime float 0x444
TotalNetBandwidth int32_t 0x448
MinDynamicBandwidth int32_t 0x44c
MaxDynamicBandwidth int32_t 0x450
StandbyRxCheatTime float 0x454
StandbyTxCheatTime float 0x458
BadPingThreshold int32_t 0x45c
PercentMissingForRxStandby float 0x460
PercentMissingForTxStandby float 0x464
PercentForBadPing float 0x468
JoinInProgressStandbyWaitTime float 0x46c
StreamingPauseIcon UMaterial* 0x470
GameInfoClassAliases TArray<FGameClassShortName> 0x478
DefaultGameType FString 0x488
DefaultMapPrefixes TArray<FGameTypePrefix> 0x498
CustomMapPrefixes TArray<FGameTypePrefix> 0x4a8
AnimTreePoolSize int32_t 0x4b8
__CanUnpause__Delegate DelegateProperty 0x4bc