AInfo > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AInfo > AActor > UObject namespace AInternetLink { constexpr auto LinkMode = 0x280; // ELinkMode constexpr auto InLineMode = 0x281; // ELineMode constexpr auto OutLineMode = 0x282; // ELineMode constexpr auto ReceiveMode = 0x283; // EReceiveMode constexpr auto Socket = 0x284; // FPointer constexpr auto Port = 0x28c; // int32_t constexpr auto RemoteSocket = 0x290; // FPointer constexpr auto PrivateResolveInfo = 0x298; // FPointer constexpr auto DataPending = 0x2a0; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: AInfo > AActor > UObject public static class AInternetLink { public const UInt16 LinkMode = 0x280; // ELinkMode public const UInt16 InLineMode = 0x281; // ELineMode public const UInt16 OutLineMode = 0x282; // ELineMode public const UInt16 ReceiveMode = 0x283; // EReceiveMode public const UInt16 Socket = 0x284; // FPointer public const UInt16 Port = 0x28c; // int32_t public const UInt16 RemoteSocket = 0x290; // FPointer public const UInt16 PrivateResolveInfo = 0x298; // FPointer public const UInt16 DataPending = 0x2a0; // int32_t } } }