Classes

AInterpActor

ADynamicSMActor > AActor > UObject

Member Type Offset Share
bShouldSaveForCheckpoint : 1 uint32_t 0x2d0
bMonitorMover : 1 uint32_t 0x2d0
bMonitorZVelocity : 1 uint32_t 0x2d0
bDestroyProjectilesOnEncroach : 1 uint32_t 0x2d0
bContinueOnEncroachPhysicsObject : 1 uint32_t 0x2d0
bStopOnEncroach : 1 uint32_t 0x2d0
bContinueOnEncroachNonPawn : 1 uint32_t 0x2d0
bShouldShadowParentAllAttachedActors : 1 uint32_t 0x2d0
bIsLift : 1 uint32_t 0x2d0
MyMarker ANavigationPoint* 0x2d4
MaxZVelocity float 0x2dc
StayOpenTime float 0x2e0
OpenSound USoundCue* 0x2e4
OpeningAmbientSound USoundCue* 0x2ec
OpenedSound USoundCue* 0x2f4
CloseSound USoundCue* 0x2fc
ClosingAmbientSound USoundCue* 0x304
ClosedSound USoundCue* 0x30c
AmbientSoundComponent UAudioComponent* 0x314