Classes

AKActor

ADynamicSMActor > AActor > UObject

Member Type Offset Share
bDamageAppliesImpulse : 1 uint32_t 0x2d0
bWakeOnLevelStart : 1 uint32_t 0x2d0
bCurrentSlide : 1 uint32_t 0x2d0
bSlideActive : 1 uint32_t 0x2d0
bEnableStayUprightSpring : 1 uint32_t 0x2d0
bLimitMaxPhysicsVelocity : 1 uint32_t 0x2d0
bNeedsRBStateReplication : 1 uint32_t 0x2d0
bDisableClientSidePawnInteractions : 1 uint32_t 0x2d0
TgApplyHitImpulse : 1 uint32_t 0x2d0
TgApplyTouchImpulse : 1 uint32_t 0x2d0
ImpactEffectComponent UParticleSystemComponent* 0x2d4
ImpactSoundComponent UAudioComponent* 0x2dc
ImpactSoundComponent2 UAudioComponent* 0x2e4
LastImpactTime float 0x2ec
ImpactEffectInfo FPhysEffectInfo 0x2f0
SlideEffectComponent UParticleSystemComponent* 0x308
SlideSoundComponent UAudioComponent* 0x310
LastSlideTime float 0x318
SlideEffectInfo FPhysEffectInfo 0x31c
StayUprightTorqueFactor float 0x334
StayUprightMaxTorque float 0x338
MaxPhysicsVelocity float 0x33c
RBState FRigidBodyState 0x340
AngErrorAccumulator float 0x380
ReplicatedDrawScale3D FVector 0x384
InitialLocation FVector 0x390
InitialRotation FRotator 0x39c
TgTouchMagnitude float 0x3a8
TgTouchSound UAkBaseSoundObject* 0x3ac