Classes

ALandscapeProxy

AInfo > AActor > UObject

Member Type Offset Share
LandscapeGuid FGuid 0x280
MaxLODLevel int32_t 0x290
DefaultPhysMaterial UPhysicalMaterial* 0x294
StreamingDistanceMultiplier float 0x29c
LandscapeMaterial UMaterialInterface* 0x2a0
LODDistanceFactor float 0x2a8
LandscapeComponents TArray<ULandscapeComponent*> 0x2ac
CollisionComponents TArray<ULandscapeHeightfieldCollisionComponent*> 0x2bc
MaterialInstanceConstantMap TMap<None, None> 0x2cc
WeightmapUsageMap TMap<None, None> 0x314
StaticLightingResolution float 0x35c
LandscapeActor ALandscape* 0x360
bResetup : 1 uint32_t 0x368
bIsMovingToLevel : 1 uint32_t 0x368
bIncludeInManualZPrepass : 1 uint32_t 0x368
bIsSetup : 1 uint32_t 0x368
bIsProxy : 1 uint32_t 0x368
ActorLayerNames TArray<FName> 0x36c
LightmassSettings FLightmassPrimitiveSettings 0x37c
CollisionMipLevel int32_t 0x398
MobileLODBias int32_t 0x39c
LayerInfoObjs TArray<FLandscapeLayerStruct> 0x3a0
ComponentSizeQuads int32_t 0x3b0
SubsectionSizeQuads int32_t 0x3b4
NumSubsections int32_t 0x3b8