Classes

APhysicsVolume

AVolume > ABrush > AActor > UObject

Member Type Offset Share
ZoneVelocity FVector 0x2bc
bBounceVelocity : 1 uint32_t 0x2c8
m_bClampPawnVelocity : 1 uint32_t 0x2c8
bVelocityAffectsWalking : 1 uint32_t 0x2c8
bWaterVolume : 1 uint32_t 0x2c8
bPhysicsOnContact : 1 uint32_t 0x2c8
bCrowdAgentsPlayDeathAnim : 1 uint32_t 0x2c8
bNeutralZone : 1 uint32_t 0x2c8
m_bIsElevating : 1 uint32_t 0x2c8
bMoveProjectiles : 1 uint32_t 0x2c8
bNoInventory : 1 uint32_t 0x2c8
bDestructive : 1 uint32_t 0x2c8
BACKUP_bPainCausing : 1 uint32_t 0x2c8
bEntryPain : 1 uint32_t 0x2c8
bAIShouldIgnorePain : 1 uint32_t 0x2c8
bPainCausing : 1 uint32_t 0x2c8
GroundFriction float 0x2cc
TerminalVelocity float 0x2d0
DamagePerSec float 0x2d4
DamageType UDamageType* 0x2d8
Priority int32_t 0x2e0
FluidFriction float 0x2e4
PainInterval float 0x2e8
RigidBodyDamping float 0x2ec
MaxDampingForce float 0x2f0
PainTimer AInfo* 0x2f4
DamageInstigator AController* 0x2fc
NextPhysicsVolume APhysicsVolume* 0x304
m_fClampedPawnVelocity FVector2D 0x30c