Classes

AProcBuilding

AVolume > ABrush > AActor > UObject

Member Type Offset Share
BuildingMeshCompInfos TArray<FPBMeshCompInfo> 0x2bc
BuildingFracMeshCompInfos TArray<FPBFracMeshCompInfo> 0x2cc
SimpleMeshComp UStaticMeshComponent* 0x2dc
bGenerateRoofMesh : 1 uint32_t 0x2e4
bGenerateFloorMesh : 1 uint32_t 0x2e4
bApplyRulesToRoof : 1 uint32_t 0x2e4
bApplyRulesToFloor : 1 uint32_t 0x2e4
bSplitWallsAtRoofLevels : 1 uint32_t 0x2e4
bSplitWallsAtWallEdges : 1 uint32_t 0x2e4
bQuickEdited : 1 uint32_t 0x2e4
bBuildingBrushCollision : 1 uint32_t 0x2e4
bDebugDrawEdgeInfo : 1 uint32_t 0x2e4
bDebugDrawScopes : 1 uint32_t 0x2e4
LODMeshComps TArray<UStaticMeshComponent*> 0x2e8
NumMeshedTopLevelScopes int32_t 0x2f8
MaxFacadeZ float 0x2fc
MinFacadeZ float 0x300
OverlappingBuildings TArray<AProcBuilding*> 0x304
SimpleMeshMassiveLODDistance float 0x314
RenderToTexturePullBackAmount float 0x318
RoofLightmapRes int32_t 0x31c
NonRectWallLightmapRes int32_t 0x320
ParamSwatchName FName 0x324
BuildingMaterialParams TArray<FPBMaterialParam> 0x32c
LowLODPersistentActor AStaticMeshActor* 0x33c
CurrentSimpleMeshComp UStaticMeshComponent* 0x344
CurrentSimpleMeshActor AActor* 0x34c
BuildingInstanceVersion int32_t 0x354