Classes

ASkeletalMeshActor

AActor > UObject

Member Type Offset Share
bDamageAppliesImpulse : 1 uint32_t 0x280
bShouldDoAnimNotifies : 1 uint32_t 0x280
bForceSaveInCheckpoint : 1 uint32_t 0x280
bCollideActors_OldValue : 1 uint32_t 0x280
bShouldShadowParentAllAttachedActors : 1 uint32_t 0x280
SkeletalMeshComponent USkeletalMeshComponent* 0x284
LightEnvironment ULightEnvironmentComponent* 0x28c
Silhouette UTgSilhouetteComponent* 0x294
FacialAudioComp UAudioComponent* 0x29c
ReplicatedMesh USkeletalMesh* 0x2a4
ReplicatedMaterial0 UMaterialInterface* 0x2ac
ReplicatedMaterial1 UMaterialInterface* 0x2b4
ControlTargets TArray<FSkelMeshActorControlTarget> 0x2bc
InterpGroupList TArray<UInterpGroup*> 0x2cc
SavedAnimSeqName FName 0x2dc
SavedCurrentTime float 0x2e4