Classes

ATerrain

AInfo > AActor > UObject

Member Type Offset Share
Heights TArray<FTerrainHeight> 0x280
InfoData TArray<FTerrainInfoData> 0x290
Layers TArray<FTerrainLayer> 0x2a0
NormalMapLayer int32_t 0x2b0
DecoLayers TArray<FTerrainDecoLayer> 0x2b4
AlphaMaps TArray<FAlphaMap> 0x2c4
TerrainComponents TArray<UTerrainComponent*> 0x2d4
NumSectionsX int32_t 0x2e4
NumSectionsY int32_t 0x2e8
WeightedMaterials TArray<FTerrainWeightedMaterial> 0x2ec
WeightedTextureMaps TArray<UTerrainWeightMapTexture*> 0x2fc
MaxTesselationLevel int32_t 0x30c
MinTessellationLevel int32_t 0x310
TesselationDistanceScale float 0x314
TessellationCheckDistance float 0x318
CollisionTesselationLevel int32_t 0x31c
CachedTerrainMaterials[0x2] FCachedTerrainMaterialArray 0x320
NumVerticesX int32_t 0x340
NumVerticesY int32_t 0x344
NumPatchesX int32_t 0x348
NumPatchesY int32_t 0x34c
MaxComponentSize int32_t 0x350
StaticLightingResolution int32_t 0x354
bMorphingEnabled : 1 uint32_t 0x358
bShowWireframe : 1 uint32_t 0x358
bUseWorldOriginTextureUVs : 1 uint32_t 0x358
bShowingCollision : 1 uint32_t 0x358
bHeightmapLocked : 1 uint32_t 0x358
bLocked : 1 uint32_t 0x358
bMorphingGradientsEnabled : 1 uint32_t 0x358
bIsOverridingLightResolution : 1 uint32_t 0x358
bAcceptsDynamicLights : 1 uint32_t 0x358
bAllowRigidBodyUnderneath : 1 uint32_t 0x358
bBlockRigidBody : 1 uint32_t 0x358
bEnableSpecular : 1 uint32_t 0x358
bCastDynamicShadow : 1 uint32_t 0x358
bForceDirectLightMap : 1 uint32_t 0x358
bCastShadow : 1 uint32_t 0x358
bBilinearFilterLightmapGeneration : 1 uint32_t 0x358
TerrainPhysMaterialOverride UPhysicalMaterial* 0x35c
LightingChannels FLightingChannelContainer 0x364
LightmassSettings FLightmassPrimitiveSettings 0x368
ReleaseResourcesFence FPointer 0x384
EditorTessellationLevel int32_t 0x38c
SelectedVertices TArray<FSelectedTerrainVertex> 0x390
WireframeColor FColor 0x3a0