Classes

ATgAIController

AGameAIController > AAIController > AController > AActor > UObject

Member Type Offset Share
m_pOwner ATgPawn* 0x4e0
m_vSpawnLocation FVector 0x4e8
m_rSpawnDirection FRotator 0x4f4
m_pFactory ATgBotFactory* 0x500
m_nFactorySpawnGroup int32_t 0x508
m_pBot FPointer 0x50c
m_pSettings FPointer 0x514
m_pSkin FPointer 0x51c
m_iAssignedLane int32_t 0x524
m_SeePawnCache TMap<None, None> 0x528
LastSeePawnCacheTime float 0x570
SeePawnClearTime float 0x574
m_pLastAttacker ATgPawn* 0x578
m_Squad UTgAISquad* 0x580
LastDamageTakenTime float 0x588
LastDamageTakenPosition FVector 0x58c
m_LoSCache TMap<None, None> 0x598
LastLoSCacheTime float 0x5e0
m_eNavmeshType EHavokNavigationMeshType 0x5e4
WalkingPhysics EPhysics 0x5e5
m_fAILevelUpSecs float 0x5e8
VisionDistance float 0x5ec
VisionDistanceBonus float 0x5f0
bUsesObstacleAvoidance : 1 uint32_t 0x5f4
bIsPaused : 1 uint32_t 0x5f4
bIsAIFrozen : 1 uint32_t 0x5f4
ObstacleAvoidance UTgAIObstacleAvoidance* 0x5f8
ObstacleAvoidanceGridPointSize float 0x600
ObstacleAvoidanceGridExtents float 0x604
SpreadLocation FVector 0x608
CachedPRI ATgRepInfo_Player* 0x614
LastCheckStuckTime float 0x61c
CheckStuckTime float 0x620
LastCachedStuckPosition FVector 0x624
LastCheckFlungTime float 0x630
CheckFlungTime float 0x634
LastCachedFlungPosition FVector 0x638