Classes

ATgAIController_Behavior

ATgAIController > AGameAIController > AAIController > AController > AActor > UObject

Member Type Offset Share
DeferredNodes TArray<FDeferredNode> 0x644
BlackboardType int32_t 0x654
BehaviorTreeAsName FName 0x658
SensorTree FPointer 0x660
SensorDynamicMemory FPointer 0x668
SensorStaticMemory FPointer 0x670
WorkerTree FPointer 0x678
WorkerTreeCachedStatus FPointer 0x680
WorkerDynamicMemory FPointer 0x688
WorkerStaticMemory FPointer 0x690
SensorNodeCount int32_t 0x698
WorkerNodeCount int32_t 0x69c
LastUpdateTime float 0x6a0
CachedNodeData TArray<FBehaviorStateData> 0x6a4
m_fCooldownModifier float 0x6b4
m_fLeadAccuracy float 0x6b8
m_fDegreeMissedMagnitude float 0x6bc
m_fMissLikelihood float 0x6c0
LocalRepulsorSolver UTgAILocalPositionSolver* 0x6c4
LocalRepulsorSolverClass UTgAILocalPositionSolver* 0x6cc
CurrentNavigation FNavigationQueueEntry 0x6d4
NavigationSearchModifier float 0x700
NavigationSearchModifier_Max float 0x704
NavigationSearchModifier_Min float 0x708
TimeStuck float 0x70c
FollowLaneForwardState FFollowLaneState 0x710
FollowLaneReverseState FFollowLaneState 0x718
bIsAtEnemyFortress : 1 uint32_t 0x720
bCombatTargetIsTargetOfFriendlyTowerOrMinotaur : 1 uint32_t 0x720
m_bDroppedDown : 1 uint32_t 0x720
bIsAtFortress : 1 uint32_t 0x720
bBtDebugStep : 1 uint32_t 0x720
bIsAtCachedRallyPoint : 1 uint32_t 0x720
bBtDebugSpawnPaused : 1 uint32_t 0x720
bCombatTargetInEnemyMinotaurRadius : 1 uint32_t 0x720
bBtDebugClientOverlay : 1 uint32_t 0x720
bCombatTargetInFriendlyMinotaurRadius : 1 uint32_t 0x720
bBtDebugPaused : 1 uint32_t 0x720
bCombatTargetInFriendlyTowerRadius : 1 uint32_t 0x720
bCombatTargetInEnemyTowerRadius : 1 uint32_t 0x720
bIsTargetOfEnemyTowerOrMinotaur : 1 uint32_t 0x720
bInFriendlyMinotaurRadius : 1 uint32_t 0x720
bInEnemyMinotaurRadius : 1 uint32_t 0x720
bInFriendlyTowerRadius : 1 uint32_t 0x720
bInEnemyTowerRadius : 1 uint32_t 0x720
bIsSafeToRecall : 1 uint32_t 0x720
bInHostileAbility : 1 uint32_t 0x720
bIsStunned : 1 uint32_t 0x720
m_bPaused : 1 uint32_t 0x720
bIsAlive : 1 uint32_t 0x720
NextFearDirection FVector 0x724
PawnCollisionHeight float 0x730
PawnCollisionRadius float 0x734
DeviceRanges[0x31] float 0x738
CombatTarget AActor* 0x7fc
CombatTargetAsPawn ATgPawn* 0x804
EnemyMinionsInEnemyTowerRadius int32_t 0x80c
FriendlyMinionsInEnemyTowerRadius int32_t 0x810
EnemyMinionsInFriendlyTowerRadius int32_t 0x814
FriendlyMinionsInFriendlyTowerRadius int32_t 0x818
EnemyGodsInEnemyTowerRadius int32_t 0x81c
FriendlyGodsInEnemyTowerRadius int32_t 0x820
EnemyGodsInFriendlyTowerRadius int32_t 0x824
FriendlyGodsInFriendlyTowerRadius int32_t 0x828
HealthOfNearestEnemyTower float 0x82c
HealthOfNearestFriendlyTower float 0x830
LaneMoveTarget AActor* 0x834
VisibleActorsToAvoid TArray<AActor*> 0x83c
CachedTowers TArray<ATgPawn*> 0x84c
CachedGods TArray<ATgPawn_Character*> 0x85c
EnemyControllersInSightRadius TArray<AController*> 0x86c
FriendlyControllersInSightRadius TArray<AController*> 0x87c
Difficulty EBotDifficultyLevel 0x88c
LastUseDeviceAimType EUseDeviceAimType 0x88d
TargetLastKnownLocation FVector 0x890
CurrentAssaultPoint ATgAIAnnotation* 0x89c
m_fUnstuckJumpFrequency float 0x8a4
m_fLastUnstuckJumpTime float 0x8a8
IncomingDamage TArray<FIncomingDamageEntry> 0x8ac
CachedRallyVolume ATgAIVolume* 0x8bc
RandomRallyPointIndex int32_t 0x8c4
FortressObjective ATgPawn_SiegeWall* 0x8c8
AlliedFortressLookDir FVector 0x8d0
EnemyFortressLookDir FVector 0x8dc
AlliedFortress ATgFortressVolume* 0x8e8
EnemyFortress ATgFortressVolume* 0x8f0
StrafeDir FVector 0x8f8
LastStrafeDirUpdate float 0x904
StrafeDirUpdateTime float 0x908
UtilityHandleClass UTgAIUtilityHandle* 0x90c
UtilityHandle UTgAIUtilityHandle* 0x914
EscortActor AActor* 0x91c
EscortMinDistance float 0x924
EscortMaxDistance float 0x928
m_nDevicesLockingInput int32_t 0x92c