Classes

ATgBotFactory

ATgActorFactory > AActor > UObject

Member Type Offset Share
LocationSelection eBotSelection 0x2c0
LocationList TArray<ANavigationPoint*> 0x2c4
s_nCurLocationIndex int32_t 0x2d4
SafetyLocation ANavigationPoint* 0x2d8
m_bUseCollisionHeightForSpawnPlacement : 1 uint32_t 0x2e0
m_bIgnoreCollisionOnSpawn : 1 uint32_t 0x2e0
m_bFirstSpawnWave : 1 uint32_t 0x2e0
bHasDifferentInitialIntro : 1 uint32_t 0x2e0
bStartBotsInIntroState : 1 uint32_t 0x2e0
bRespawn : 1 uint32_t 0x2e0
bBulkSpawn : 1 uint32_t 0x2e0
m_bFirstSpawn : 1 uint32_t 0x2e0
bAutoSpawn : 1 uint32_t 0x2e0
bSpawnAsSquad : 1 uint32_t 0x2e0
bUseSmiteStaggerSpawning : 1 uint32_t 0x2e0
ShouldTraceSpawnLocationToFloor : 1 uint32_t 0x2e0
nBotCount int32_t 0x2e4
nCurrentCount int32_t 0x2e8
nActiveCount int32_t 0x2ec
nTotalSpawns int32_t 0x2f0
nLane int32_t 0x2f4
nNavPointsToSkipForPathing int32_t 0x2f8
fStaggerSpawnDelay float 0x2fc
s_CurrentSquad UTgAISquad* 0x300
m_SquadClass UTgAISquad* 0x308
m_nLocationId int32_t 0x310
nSpawnTableId int32_t 0x314
nDefaultSpawnTableId int32_t 0x318
fSpawnDelay float 0x31c
m_SpawnQueue TArray<FSpawnQueueEntry> 0x320
m_SpawnVolume ATgBotEncounterVolume* 0x330
m_nLastGroup int32_t 0x338
fSpawnHealthPercent float 0x33c
fIntroductionDuration float 0x340
fInitialIntroductionDuration float 0x344
m_StartingSpline ATgSplineActor* 0x348
m_RespawnIndicator UStaticMeshComponent* 0x350
m_RespawnIndicatorMIC UMaterialInstanceConstant* 0x358
m_TextureNormal UTexture2D* 0x360
fLastKillTime float 0x368
fRespawnDelay float 0x36c