LocationSelection |
eBotSelection |
0x2c0 |
|
LocationList |
TArray<ANavigationPoint*> |
0x2c4 |
|
s_nCurLocationIndex |
int32_t |
0x2d4 |
|
SafetyLocation |
ANavigationPoint* |
0x2d8 |
|
m_bUseCollisionHeightForSpawnPlacement : 1 |
uint32_t |
0x2e0 |
|
m_bIgnoreCollisionOnSpawn : 1 |
uint32_t |
0x2e0 |
|
m_bFirstSpawnWave : 1 |
uint32_t |
0x2e0 |
|
bHasDifferentInitialIntro : 1 |
uint32_t |
0x2e0 |
|
bStartBotsInIntroState : 1 |
uint32_t |
0x2e0 |
|
bRespawn : 1 |
uint32_t |
0x2e0 |
|
bBulkSpawn : 1 |
uint32_t |
0x2e0 |
|
m_bFirstSpawn : 1 |
uint32_t |
0x2e0 |
|
bAutoSpawn : 1 |
uint32_t |
0x2e0 |
|
bSpawnAsSquad : 1 |
uint32_t |
0x2e0 |
|
bUseSmiteStaggerSpawning : 1 |
uint32_t |
0x2e0 |
|
ShouldTraceSpawnLocationToFloor : 1 |
uint32_t |
0x2e0 |
|
nBotCount |
int32_t |
0x2e4 |
|
nCurrentCount |
int32_t |
0x2e8 |
|
nActiveCount |
int32_t |
0x2ec |
|
nTotalSpawns |
int32_t |
0x2f0 |
|
nLane |
int32_t |
0x2f4 |
|
nNavPointsToSkipForPathing |
int32_t |
0x2f8 |
|
fStaggerSpawnDelay |
float |
0x2fc |
|
s_CurrentSquad |
UTgAISquad* |
0x300 |
|
m_SquadClass |
UTgAISquad* |
0x308 |
|
m_nLocationId |
int32_t |
0x310 |
|
nSpawnTableId |
int32_t |
0x314 |
|
nDefaultSpawnTableId |
int32_t |
0x318 |
|
fSpawnDelay |
float |
0x31c |
|
m_SpawnQueue |
TArray<FSpawnQueueEntry> |
0x320 |
|
m_SpawnVolume |
ATgBotEncounterVolume* |
0x330 |
|
m_nLastGroup |
int32_t |
0x338 |
|
fSpawnHealthPercent |
float |
0x33c |
|
fIntroductionDuration |
float |
0x340 |
|
fInitialIntroductionDuration |
float |
0x344 |
|
m_StartingSpline |
ATgSplineActor* |
0x348 |
|
m_RespawnIndicator |
UStaticMeshComponent* |
0x350 |
|
m_RespawnIndicatorMIC |
UMaterialInstanceConstant* |
0x358 |
|
m_TextureNormal |
UTexture2D* |
0x360 |
|
fLastKillTime |
float |
0x368 |
|
fRespawnDelay |
float |
0x36c |
|