Classes

ATgChaosCapturePoint

ATgObjectiveContestable > ATgObjective > AActor > UObject

Member Type Offset Share
m_nDisplayNameId int32_t 0x2c8
r_nUniqueCapturePointId int32_t 0x2cc
m_nLaneNumber int32_t 0x2d0
m_nTaskForce int32_t 0x2d4
m_Taskforce1Factories TArray<ATgBotFactory_Minions*> 0x2d8
m_Taskforce2Factories TArray<ATgBotFactory_Minions*> 0x2e8
m_GuardianFactory ATgBotFactory_Minions* 0x2f8
m_Taskforce1PathStart ATgSplineActor* 0x300
m_Taskforce2PathStart ATgSplineActor* 0x308
m_PlayerBaseSpawnPoints TArray<APlayerStart*> 0x310
m_PlayerRespawnPoints TArray<APlayerStart*> 0x320
m_CustomAnimNode UTgAnimNodeSlot* 0x330
c_MICStatus int32_t 0x338
m_bAnnouncedDeathFog : 1 uint32_t 0x33c
m_bForceSurvival : 1 uint32_t 0x33c
r_bFogActive : 1 uint32_t 0x33c
m_bPrimaryCapturePoint : 1 uint32_t 0x33c
c_bConfusedRendering : 1 uint32_t 0x33c
m_fLastEnemyCapturingPointMessageTime float 0x340
m_fMinEnemyCapturingPointMessageTime float 0x344
m_HelpTip ATgHelpTipActor* 0x348
r_fCapturedPct float 0x350
c_DominationOuterMIC int32_t 0x354
c_DominationInnerMIC int32_t 0x358
CapturePointMeshActors TArray<ATgStaticMeshActor_CapturePoint*> 0x35c
m_Volumes TArray<AVolume*> 0x36c
m_nCapturePriority int32_t 0x37c
m_TgSurvivalFogVolumeDensityInfoClass ATgSurvivalFogVolumeDensityInfo* 0x380
m_ConvergeFog ATgSurvivalFogVolumeDensityInfo* 0x388
r_nFogAboutToBeActive int32_t 0x390
m_fFogFadeInTotalTime float 0x394
m_fTF1TouchedPointTimer float 0x398
m_fTF2TouchedPointTimer float 0x39c