ATgDeployable > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDeployable > AActor > UObject namespace ATgDeploy_ChurchillWard { constexpr auto r_bTargetVisible = 0x46c; // uint32_t : 1 constexpr auto r_fRadiusScale = 0x470; // float constexpr auto m_CachedChurchill = 0x474; // ATgPawn_Churchill* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDeployable > AActor > UObject public static class ATgDeploy_ChurchillWard { public const UInt16 r_bTargetVisible = 0x46c; // uint32_t : 1 public const UInt16 r_fRadiusScale = 0x470; // float public const UInt16 m_CachedChurchill = 0x474; // ATgPawn_Churchill* } } }