Classes

ATgDeploy_IllusionLongbow

ATgDeployable > AActor > UObject

Member Type Offset Share
c_nDefaultBodyMeshId int32_t 0x474
c_nDefaultHeadMeshId int32_t 0x478
c_nDefaultWeaponMeshId int32_t 0x47c
m_BodyMesh UTgSkeletalMeshComponent* 0x480
m_HeadMesh UTgSkeletalMeshComponent* 0x488
m_WeaponMesh UTgSkeletalMeshComponent_Weapon* 0x490
m_bodyReplacementMICs TArray<UMaterialInstanceConstant*> 0x498
m_headReplacementMICs TArray<UMaterialInstanceConstant*> 0x4a8
m_weaponReplacementMICs TArray<UMaterialInstanceConstant*> 0x4b8
m_bFadingAway : 1 uint32_t 0x4c8
m_fLifeAfterDeathOverride float 0x4cc
m_FxCollisionProxy ATgCollisionProxy_Cylinder* 0x4d0
m_fCollisionRadius float 0x4d8