ATgDeploy_Shield > ATgDeployable > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDeploy_Shield > ATgDeployable > AActor > UObject namespace ATgDeploy_ShieldBarik { constexpr auto r_bHasCapsule = 0x470; // uint32_t : 1 constexpr auto r_bHasAcceleratorField = 0x470; // uint32_t : 1 constexpr auto r_bHasImpede = 0x470; // uint32_t : 1 constexpr auto r_bHasBunker = 0x470; // uint32_t : 1 constexpr auto r_bHasFortify = 0x470; // uint32_t : 1 constexpr auto m_AcceleratedActors = 0x474; // TArray constexpr auto m_CachedPawnOwner = 0x484; // ATgPawn* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDeploy_Shield > ATgDeployable > AActor > UObject public static class ATgDeploy_ShieldBarik { public const UInt16 r_bHasCapsule = 0x470; // uint32_t : 1 public const UInt16 r_bHasAcceleratorField = 0x470; // uint32_t : 1 public const UInt16 r_bHasImpede = 0x470; // uint32_t : 1 public const UInt16 r_bHasBunker = 0x470; // uint32_t : 1 public const UInt16 r_bHasFortify = 0x470; // uint32_t : 1 public const UInt16 m_AcceleratedActors = 0x474; // TArray public const UInt16 m_CachedPawnOwner = 0x484; // ATgPawn* } } }