ATgActorFactory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgActorFactory > AActor > UObject namespace ATgDeployableFactory { constexpr auto nCurrentCount = 0x2c0; // int32_t constexpr auto s_fLastSpawnTime = 0x2c4; // float constexpr auto s_bSpawnOnce = 0x2c8; // uint32_t : 1 constexpr auto s_nDeployableId = 0x2cc; // int32_t constexpr auto s_SpawnGroupNum = 0x2d0; // int32_t constexpr auto s_fDeployableLifeSpan = 0x2d4; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgActorFactory > AActor > UObject public static class ATgDeployableFactory { public const UInt16 nCurrentCount = 0x2c0; // int32_t public const UInt16 s_fLastSpawnTime = 0x2c4; // float public const UInt16 s_bSpawnOnce = 0x2c8; // uint32_t : 1 public const UInt16 s_nDeployableId = 0x2cc; // int32_t public const UInt16 s_SpawnGroupNum = 0x2d0; // int32_t public const UInt16 s_fDeployableLifeSpan = 0x2d4; // float } } }