ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_AtlasUlt { constexpr auto m_fTimeDilation = 0xa08; // float constexpr auto m_fRampUpTime = 0xa0c; // float constexpr auto s_nTimeDilationWindowId = 0xa10; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_AtlasUlt { public const UInt16 m_fTimeDilation = 0xa08; // float public const UInt16 m_fRampUpTime = 0xa0c; // float public const UInt16 s_nTimeDilationWindowId = 0xa10; // int32_t } } }