ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_BarrageFire { constexpr auto m_nChainedBarrageNum = 0xa08; // int32_t constexpr auto m_BarrageDevice = 0xa0c; // ATgDevice_Barrage* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_BarrageFire { public const UInt16 m_nChainedBarrageNum = 0xa08; // int32_t public const UInt16 m_BarrageDevice = 0xa0c; // ATgDevice_Barrage* } } }