ATgDevice_BuckInhand > ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice_BuckInhand > ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_BombQueenInhand { constexpr auto m_pBombQueen = 0xa28; // ATgPawn_BombQueen* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice_BuckInhand > ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_BombQueenInhand { public const UInt16 m_pBombQueen = 0xa28; // ATgPawn_BombQueen* } } }