ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_BunnyUlt { constexpr auto m_CachedBunny = 0xa08; // ATgPawn_Bunny* constexpr auto m_CurrentUltTarget = 0xa10; // ATgPawn* constexpr auto m_bRequireTargetToFire = 0xa18; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_BunnyUlt { public const UInt16 m_CachedBunny = 0xa08; // ATgPawn_Bunny* public const UInt16 m_CurrentUltTarget = 0xa10; // ATgPawn* public const UInt16 m_bRequireTargetToFire = 0xa18; // uint32_t : 1 } } }