ATgDevice_ToggleADS > ATgDevice_ToggleWithLockout > ATgDevice_Stim > ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice_ToggleADS > ATgDevice_ToggleWithLockout > ATgDevice_Stim > ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_ChurchillADS { constexpr auto m_CachedInhand = 0xa20; // ATgDevice_ChurchillInhand* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice_ToggleADS > ATgDevice_ToggleWithLockout > ATgDevice_Stim > ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_ChurchillADS { public const UInt16 m_CachedInhand = 0xa20; // ATgDevice_ChurchillInhand* } } }