ATgDevice_Charge > ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice_Charge > ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_CombatSlide { constexpr auto m_nEyeheightAdjustmentWhileSliding = 0xa7c; // int32_t constexpr auto m_fEyeHeightSmoothFactor = 0xa80; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice_Charge > ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_CombatSlide { public const UInt16 m_nEyeheightAdjustmentWhileSliding = 0xa7c; // int32_t public const UInt16 m_fEyeHeightSmoothFactor = 0xa80; // float } } }