ATgDevice_ToggleADS > ATgDevice_ToggleWithLockout > ATgDevice_Stim > ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice_ToggleADS > ATgDevice_ToggleWithLockout > ATgDevice_Stim > ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_CommanderScope { constexpr auto m_CachedInhandDev = 0xa20; // ATgDevice_CommanderInhand* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice_ToggleADS > ATgDevice_ToggleWithLockout > ATgDevice_Stim > ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_CommanderScope { public const UInt16 m_CachedInhandDev = 0xa20; // ATgDevice_CommanderInhand* } } }