ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_CommanderUlt { constexpr auto m_CachedCommander = 0xa08; // ATgPawn_Commander* constexpr auto m_CommanderUltFireDevice = 0xa10; // ATgDevice_CommanderUltFire* constexpr auto m_vLastDeployLocPreOffset = 0xa18; // FVector constexpr auto m_rInitialDeployRotation = 0xa24; // FRotator } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_CommanderUlt { public const UInt16 m_CachedCommander = 0xa08; // ATgPawn_Commander* public const UInt16 m_CommanderUltFireDevice = 0xa10; // ATgDevice_CommanderUltFire* public const UInt16 m_vLastDeployLocPreOffset = 0xa18; // FVector public const UInt16 m_rInitialDeployRotation = 0xa24; // FRotator } } }