ATgDevice_ChainSequence > ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice_ChainSequence > ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_CorrupterInhand { constexpr auto m_Corrupter = 0xa14; // ATgPawn_Corrupter* constexpr auto m_DeviceForm = 0xa1c; // UTgDeviceForm_CorrupterInhand* constexpr auto m_nChainMax = 0xa24; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice_ChainSequence > ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_CorrupterInhand { public const UInt16 m_Corrupter = 0xa14; // ATgPawn_Corrupter* public const UInt16 m_DeviceForm = 0xa1c; // UTgDeviceForm_CorrupterInhand* public const UInt16 m_nChainMax = 0xa24; // int32_t } } }