ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_CorvusDaggerTalent { constexpr auto m_BeamCollisionProxy = 0xa08; // ATgCollisionProxy_Mesh* constexpr auto m_ActorsInRange = 0xa10; // TArray constexpr auto m_vDaggerLocation = 0xa20; // FVector } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_CorvusDaggerTalent { public const UInt16 m_BeamCollisionProxy = 0xa08; // ATgCollisionProxy_Mesh* public const UInt16 m_ActorsInRange = 0xa10; // TArray public const UInt16 m_vDaggerLocation = 0xa20; // FVector } } }