ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_DredgeRMB { constexpr auto m_CachedInhand = 0xa08; // ATgDevice* constexpr auto m_RevealDev = 0xa10; // ATgDevice_SpyGlass* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_DredgeRMB { public const UInt16 m_CachedInhand = 0xa08; // ATgDevice* public const UInt16 m_RevealDev = 0xa10; // ATgDevice_SpyGlass* } } }