ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_DualWield { constexpr auto m_vProjectileSpawnOffset2 = 0xa08; // FVector constexpr auto m_bFireLeftWeapon = 0xa14; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_DualWield { public const UInt16 m_vProjectileSpawnOffset2 = 0xa08; // FVector public const UInt16 m_bFireLeftWeapon = 0xa14; // uint32_t : 1 } } }