ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_GroverInhand { constexpr auto m_nProjectilesRemaining = 0xa08; // int32_t constexpr auto m_nProjectileCount = 0xa0c; // int32_t constexpr auto m_fMultiProjectileDelay = 0xa10; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_GroverInhand { public const UInt16 m_nProjectilesRemaining = 0xa08; // int32_t public const UInt16 m_nProjectileCount = 0xa0c; // int32_t public const UInt16 m_fMultiProjectileDelay = 0xa10; // float } } }