ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_InPursuit { constexpr auto m_bRecalculateTarget = 0xa08; // uint32_t : 1 constexpr auto m_CurrentMark = 0xa0c; // ATgPawn_Character* constexpr auto m_PursuitTarget = 0xa14; // AActor* constexpr auto m_CachedInhand = 0xa1c; // ATgDevice_LexInhand* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_InPursuit { public const UInt16 m_bRecalculateTarget = 0xa08; // uint32_t : 1 public const UInt16 m_CurrentMark = 0xa0c; // ATgPawn_Character* public const UInt16 m_PursuitTarget = 0xa14; // AActor* public const UInt16 m_CachedInhand = 0xa1c; // ATgDevice_LexInhand* } } }