ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_MarkAndRecall { constexpr auto m_markedLocation = 0xa08; // FVector constexpr auto m_markedRotation = 0xa14; // FRotator constexpr auto m_bMarked = 0xa20; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_MarkAndRecall { public const UInt16 m_markedLocation = 0xa08; // FVector public const UInt16 m_markedRotation = 0xa14; // FRotator public const UInt16 m_bMarked = 0xa20; // uint32_t : 1 } } }