ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_NinjaAltInhand { constexpr auto c_bAlreadyConsumedStamina = 0xa08; // uint32_t : 1 constexpr auto m_CachedKoga = 0xa0c; // ATgPawn_Koga* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_NinjaAltInhand { public const UInt16 c_bAlreadyConsumedStamina = 0xa08; // uint32_t : 1 public const UInt16 m_CachedKoga = 0xa0c; // ATgPawn_Koga* } } }