ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_NinjaF { constexpr auto VfTable_ITgDeviceInterface_MoveSpeedMultiplier = 0xa08; // FPointer constexpr auto m_CachedKoga = 0xa10; // ATgPawn_Koga* constexpr auto m_bSprinting = 0xa18; // uint32_t : 1 constexpr auto c_bPendingRestart = 0xa18; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_NinjaF { public const UInt16 VfTable_ITgDeviceInterface_MoveSpeedMultiplier = 0xa08; // FPointer public const UInt16 m_CachedKoga = 0xa10; // ATgPawn_Koga* public const UInt16 m_bSprinting = 0xa18; // uint32_t : 1 public const UInt16 c_bPendingRestart = 0xa18; // uint32_t : 1 } } }