ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_NinjaInhand { constexpr auto m_fAmmoRefundChance = 0xa08; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_NinjaInhand { public const UInt16 m_fAmmoRefundChance = 0xa08; // float } } }