ATgDevice_Charge > ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice_Charge > ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_PrincessF { constexpr auto m_cachedSupportDevice = 0xa7c; // ATgDevice* constexpr auto m_nEyeheightAdjustmentWhileSliding = 0xa84; // int32_t constexpr auto m_fEyeHeightSmoothFactor = 0xa88; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice_Charge > ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_PrincessF { public const UInt16 m_cachedSupportDevice = 0xa7c; // ATgDevice* public const UInt16 m_nEyeheightAdjustmentWhileSliding = 0xa84; // int32_t public const UInt16 m_fEyeHeightSmoothFactor = 0xa88; // float } } }