ATgDevice_ActiveAura > ATgDevice_Aura > ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice_ActiveAura > ATgDevice_Aura > ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_RepulsorField { constexpr auto r_fAtTheReadyRadius = 0xa68; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice_ActiveAura > ATgDevice_Aura > ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_RepulsorField { public const UInt16 r_fAtTheReadyRadius = 0xa68; // float } } }