ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_Rewind { constexpr auto m_CachedIllusionDevice = 0xa08; // ATgDevice_Illusion* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_Rewind { public const UInt16 m_CachedIllusionDevice = 0xa08; // ATgDevice_Illusion* } } }