ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_ShadowTeleport { constexpr auto m_Shadow = 0xa08; // ATgPawn_Shadow* constexpr auto m_nShotsFired = 0xa10; // int32_t constexpr auto m_fShadowTargetTimerCurrent = 0xa14; // float constexpr auto m_fShadowTargetTimerTotal = 0xa18; // float constexpr auto m_pPrevTeleportedTo = 0xa1c; // ATgPawn_Character* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_ShadowTeleport { public const UInt16 m_Shadow = 0xa08; // ATgPawn_Shadow* public const UInt16 m_nShotsFired = 0xa10; // int32_t public const UInt16 m_fShadowTargetTimerCurrent = 0xa14; // float public const UInt16 m_fShadowTargetTimerTotal = 0xa18; // float public const UInt16 m_pPrevTeleportedTo = 0xa1c; // ATgPawn_Character* } } }