ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_ShieldFernando { constexpr auto VfTable_ITgDeviceInterface_MoveSpeedMultiplier = 0xa08; // FPointer constexpr auto m_CachedPawn = 0xa10; // ATgPawn_Fernando* constexpr auto m_fManaGrace = 0xa18; // float constexpr auto m_fAegisShieldDestroyedLockOutTime = 0xa1c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_ShieldFernando { public const UInt16 VfTable_ITgDeviceInterface_MoveSpeedMultiplier = 0xa08; // FPointer public const UInt16 m_CachedPawn = 0xa10; // ATgPawn_Fernando* public const UInt16 m_fManaGrace = 0xa18; // float public const UInt16 m_fAegisShieldDestroyedLockOutTime = 0xa1c; // float } } }