ATgDevice_Charge > ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice_Charge > ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_ShoulderBash { constexpr auto VfTable_ITgDeviceInterface_MoveSpeedMultiplier = 0xa7c; // FPointer constexpr auto m_bHasHitTarget = 0xa84; // uint32_t : 1 constexpr auto m_vLastChargeStartLocation = 0xa88; // FVector } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice_Charge > ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_ShoulderBash { public const UInt16 VfTable_ITgDeviceInterface_MoveSpeedMultiplier = 0xa7c; // FPointer public const UInt16 m_bHasHitTarget = 0xa84; // uint32_t : 1 public const UInt16 m_vLastChargeStartLocation = 0xa88; // FVector } } }