ATgDevice > AWeapon > AInventory > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject namespace ATgDevice_SilenceBeam { constexpr auto VfTable_ITgDeviceInterface_MoveSpeedMultiplier = 0xa08; // FPointer constexpr auto m_CachedGauntletPawn = 0xa10; // ATgPawn_Gauntlet* } } }
public static class Offsets { public static class Classes { // Inheritance: ATgDevice > AWeapon > AInventory > AActor > UObject public static class ATgDevice_SilenceBeam { public const UInt16 VfTable_ITgDeviceInterface_MoveSpeedMultiplier = 0xa08; // FPointer public const UInt16 m_CachedGauntletPawn = 0xa10; // ATgPawn_Gauntlet* } } }